Non-human animals and film industry constitute an intense and enduring relationship in popular culture. When Eadweard Muybridge invented the first prototype of a movie projector in 1878, he chose a galloping horse as the quintessential example of cinematic movement. Since then, all sorts of species have appeared in all sorts of films and film genres. Non-human animals in movies are antagonists, protagonists, donors, helpers, foreground and background characters. They represent themselves but also say something about human beings. They are symbols, projections, stereotypes, allegories, taboos, myths and superstitions. „Lights, Camera, Bark!“ attempts a closer look to this variety and this complexity, employing an interdisciplinary methodology that includes, among others, semiotics, film studies and anthrozoology.